Showing 17–24 of 103 resultsSorted by popularity
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$8.00
Transform your Industrial Revolution unit into an engaging historical mystery! Students solve authentic 1845 puzzles while exploring the tensions between traditional craftsmanship and industrial production in Lowell, Massachusetts. What’s Included: 4 interactive historical stations with authentic period challenges Student activity sheets with step-by-step guidance Teacher verification guide with answers and hints Student checklist for progress…
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$4.99
120+ trivia cards covering 16 art history topics: Art Basics & Definitions, Ancient Egyptian, Greek, Roman, African, Chinese, Medieval, Renaissance, Impressionism, Cubism, Surrealism, Pop Art, Famous Artists, Masterpieces, Art Terms & Techniques, and Artist Biographies (e.g., Van Gogh, O’Keeffe, Dalí). Includes a versatile game guide with formats like Jeopardy and Timeline Challenge.
Perfect for teachers, homeschoolers, and families. No-prep, interactive learning for grades 5–12!
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$6.00
Transform “Lost on a Mountain in Maine” into an unforgettable survival adventure! This print-and-play escape room combines literature comprehension with real wilderness survival skills through 7 engaging challenges. Perfect for ages 8-14, homeschool families, classrooms, and co-ops. Includes plant identification, navigation, first aid, weather safety, and more – all while following Donn Fendler’s incredible journey. Complete facilitator guide with flexible difficulty levels and extension activities included. 45-60 minutes of hands-on learning that makes literature come alive!
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$0.00
Four investigation frameworks + complete lesson plan to turn students into history detectives.
Includes C.L.U.E.S. (artifacts), V.I.S.I.O.N. (visual sources), S.O.U.R.C.E. (documents), and T.R.A.C.E. (corroboration) methods. Features the viral “Soda Can Investigation” lesson, Case Closed template, and curated learning pathways. Print-and-go. Grades 3-12.
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$25.00
Explore Revolutionary Boston with this 117-page novel study for grades 3-12, featuring hands-on STEM labs, creative projects, and deep literary analysis to bring colonial history to life through engaging, interdisciplinary learning.
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$7.00
A 12-page companion tool for the Tuning Fork Thesis Method. Includes seven thesis testing questions with revision direction for each, the “Although A and B, nevertheless C” formula broken down with cross-subject examples, an announcement language guide, a step-by-step revision workflow, a quick diagnostic table, and three level-specific graphic organizers for Levels 1, 2, and 3. Works as a planning tool before drafting, a revision diagnostic, or a conferencing reference.
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$10.00
To be used as a companion to the book and movie.
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Take time to deep dive the book Lost on a Mountain in Maine.
Use this cross-curricular guide to help make Donn Fendler’s 9 days lost in the Maine wilderness come to life. In this guide you will find these sections:
- Key Themes
- Comprehension and Vocabulary
- Character Analysis
- 10 Applied Projects and Simulations by Age
- Book vs Film Comparative Analysis
- Mapping Donn’s Route: 8 geography and map skills
We have used this book and guide in correlation with our study of the 50 states.
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$7.00
An 18-Page PDF including Lesson Plans and printable Escape Game Handouts (Grades 3–8)
– Includes both a lesson plan guide to create your own escape room and a pre-made paper only escape room, no-locks or props needed!