Transform a single afternoon into meaningful exploration of frontier friendship. Students analyze gift exchanges, research traditional plants, and build model snares to understand survival physics.
Transform The Sign of the Beaver into weeks of hands-on learning. Students assess survival skills, build working traps, investigate treaties, plan Indigenous gardens, and analyze cross-cultural friendship.
Complete project-based novel study transforming “The Wright 3” into hands-on exploration of Frank Lloyd Wright architecture, Fibonacci mathematics, and philosophical thinking.
126 pages include building projects, virtual field trips, differentiated activities for ages 8-18, and comprehensive teacher resources. No comprehension questions, just pure authentic learning through creation, investigation, and real-world application. Ready for homeschool, co-op, or classroom implementation.
The Mostly True Adventures of Homer P. Figg Comprehensive Novel Study Description ⭐ Perfect for Classrooms, Homeschools & Co-ops | 64 Pages of Engaging Content | Flexible 2-8 Week Implementation as a standalone novel study or part of a larger Civil War unit Perfect for exploring: Character development & moral growth Historical fiction vs. historical…
Explore Pollyanna’s Perspective Playbook—an immersive activity pack for children ages 7-11, inspired by Eleanor H. Porter’s Pollyanna. This learning guide transforms the “Glad Game” into 5 hands-on workshops (45-60 minutes each), blending psychology, philosophy, and social influence. Perfect for homeschoolers seeking a rich novel study or classroom teachers looking for an engaging curriculum addition. • …
$14.00Original price was: $14.00.$12.00Current price is: $12.00.
Ages 5-15 | Completely Paper-Based | No Props Required UNLOCK THE POWER OF PERSPECTIVE AND COMMUNITY Two innovative, standards-aligned escape rooms that transform how students experience literature, empathy, and understanding. No complicated setup, no expensive materials—just pure, immersive learning. ESCAPE ROOM #1: POINT OF VIEW ADVENTURE (AGES 10-15) Dive Deep into Narrative Perspective…
Take time to deep dive the book Lost on a Mountain in Maine.
Use this cross-curricular guide to help make Donn Fendler’s 9 days lost in the Maine wilderness come to life. In this guide you will find these sections:
Key Themes
Comprehension and Vocabulary
Character Analysis
10 Applied Projects and Simulations by Age
Book vs Film Comparative Analysis
Mapping Donn’s Route: 8 geography and map skills
We have used this book and guide in correlation with our study of the 50 states.
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