Transform medieval history into hands-on adventure! This K-12 mini project-based unit features castle building, tally stick accounting, and differentiated instruction for every age.
Explore Pollyanna’s Perspective Playbook—an immersive activity pack for children ages 7-11, inspired by Eleanor H. Porter’s Pollyanna. This learning guide transforms the “Glad Game” into 5 hands-on workshops (45-60 minutes each), blending psychology, philosophy, and social influence. Perfect for homeschoolers seeking a rich novel study or classroom teachers looking for an engaging curriculum addition. • …
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Unlock the full Bud, Not Buddy experience with this ultimate novel study guide, combining Parts 1 and 2 as well as an added implementation guide!
Designed for educators in the classroom and at home, this comprehensive resource offers engaging activities, in-depth character transformation analysis, and thought-provoking questions to enrich literary exploration and critical thinking for children grades 3-12.
Discover Rocks of Resilience, a 34-page study guide blending psychology and literature for Bud, Not Buddy (grades 3–12).
Explore how Bud’s rocks foster identity and family ties through attachment theory. Includes fun activities like drawing and storytelling, plus trauma-informed lessons for safe, inclusive classrooms.
This no-prep resource engages students with empathy and critical thinking. Perfect for literature circles or SEL-focused classes.
A Companion guide for Castle Diary by Richard Platt! Features 6 differentiated worksheet sections (Grades 3–12) connecting Tobias Burgess’s medieval diary to real history. Includes analysis questions, comprehension activities, complete answer key, rubrics, and extension projects. Perfect for whole class, differentiated instruction, or homeschool. Covers feudalism, castle life, medieval society, and historical thinking skills. 30 pages, print-and-go format!
Transform a single afternoon into meaningful exploration of frontier friendship. Students analyze gift exchanges, research traditional plants, and build model snares to understand survival physics.
Step into a real 1915 inquiry as a junior investigator building the file the official report couldn’t. Five sealed evidence envelopes guide students through decoding a real wireless transmission, reconstructing a damaged cargo record, and auditing an official document for what it quietly leaves out. No locks required, just careful reading and cross-referencing. Includes a full facilitator guide, answer key, self-check card for solo play, and three differentiation tiers for grades 3 to 12, but geared mostly towards middle and high school. While it is an escape room, it’s built like a real inquiry, and not simply not a treasure hunt: every stage ends in a written hypothesis, judgment call, or argument.
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